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A Greater Dragon is a large reptilian creature with covered in thick, bony scales with four powerful claws, two large wings, a long tail and a head. Dragons are creatures of the elements and every dragon is attuned to one or more element.
Dragons are the bridge between the elemental and physical world, acting as ambassadors between the two. The greatest dragons are responsible for shaping Saros and nearly all life on it. Greater Dragons are also known as True Dragons and all dragons have very similar traits, but they are divided into three categories based on their differences: Primal Dragons, greater dragons, and and lesser dragons. Any creature that is related to dragons, has draconic qualities such as elemental sense, or resembles characteristics of a dragon but is not truly a dragon is considered to be Dragonkin. (More...)
Recently featured: Greater Dragon
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Hot topics due for update:

- Completed: Longsword DPS changed to 11.29. This was due to a decrease of the potential damage from 1d8 to 1d6, decrease in speed from 15 to 10, and an added benefit of -1 complexity. The accepted DPS ranged for weapons is now 10.73 - 11.86, ±5% from longsword's 11.29
- In Progress: Review Keen perception, Diplomatic Demeanor, Deep Slumber, Arcane Knack, Troublemaker, Sturdiness
- Completed: Cleaned up the categories, deleting unused categories, adding a few disambiguation categories (such as weapons types by damage type Slashing Daggers), and ensuring that every needed category was created. Tooltips for everything should work now.
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Coming Soon: New Race: The Garona. A gypsy-type humanoid race that lives in the North.
- Coming Soon: Equipment: Using third party equipment guides, populate the list of basic equipment available in stores.
- Completed: Range: Update spells, actions, and powers to use metric range instead of imperial. 1 hex will equal 1 meter (3.3 ft) instead of 5 feet (1.5 meters)
- Completed: Equipment: Add weight to all items that have weight (use kilograms. 1 lb = 0.45 kg)
- In Progress: Volkmyr: Create page and profile for the race including racial features and background information.
- Completed: Template:Spelltip: Update spell template to allow it to automatically calculate the cost for spells scrolls and tomes.
- Completed: Template:Cost: Update template to allow it to convert currency and do simple calculations.
- Completed: Shadow Elves: Update page with "friendly to high elves" information, and updated ability descriptions.
- Completed: Krothgar: Create page and profile for the race including racial features and background information.
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From recently updated pages:
- 17:06, 1 July 2012 (PDT): Reduced exp-per-tier from 125 to 100
- 17:06, 1 July 2012 (PDT): Reduced starting exp from 2000 to 1000
- 17:06, 1 July 2012 (PDT): Increased starting experience:currency ratio from 2:1 to 1:1. Character should start with the same amount of currency as before (1000sp normal, 1100sp humans)
- 09:34, 24 June 2012 (PDT): Combined all one-handed xxx and two-handed xxx into one category.
- 11:04, 11 June 2012 (PDT): Changed base weapon from [Iron Longsword] to [Iron Mace]
- 11:04, 11 June 2012 (PDT): Base DPS updated from 11.29 to 11.19
- 11:04, 11 June 2012 (PDT): [Lunge] changed from 1 meter to 2 meters. You can now make a melee attack as part of a shift at -5 AP cost.
- 11:04, 11 June 2012 (PDT): [Move] changed from 3 meters to 5 meters and no longer ends your turn.
- 11:04, 11 June 2012 (PDT): [Run] changed from 10 AP to 5 AP.
- 11:04, 11 June 2012 (PDT): Making an attack now ends your turn.
- Michael McElrath 07:18, 7 May 2012 (PDT): Reduced Health to 4*CON+2*CNV and Energy to 4*FOC+2*CNV. I don't know why they were 5&3 before. I assume it had to do with the higher rate of damage.
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Okay, here is a problem I need help with. Attacks that deal additional effects. For example, Frostbolt.
Lets say we have a character that has the frostbolt spell. Here is the current process for the attack.
- When the attack resolves, the attacker rolls 1d20 + their arcana skill, say 4dS (they're good at it).
- They get 15 on the attack roll, and 3 successes. Their total is 18. Awesome, they hit.
- They deal damage (not important)
- Then, they roll an additional number of dS equal to their intelligence modifier. Lets say 4dS, and they get 2.
- The attacker then adds this 2 to the modifier of their attack roll. This was actually done for efficiency, and it basically means if you did better, you do better overall. Their total is now 5
- This number is then compared to the relative defense. for Frostbolt, it is Fortitude. If they beat the defenders fortitude then the additional effect goes off.
Does this work? I feel like it is awkward. Data has to transfer from the initial attack roll to a secondary attack. I need feedback.
Michael McElrath 18:00, 5 March 2012 (PST)
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